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  • Skill
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    Icon Name Acquirement Condition skill_level MP Requir
    ement
    Cool Time Execution Time Max. Limit
    Lightning Magic
    [Active]
    Lv 1 10 2~7 0.6 0.6 300
    Throw lightning to the enemy to give lightning damage
    Ice Magic
    [Active]
    Lv 3 20 6~11 0.6 0.8 350
    Throw a lump of ice to the enemy to give ice damage
    Heal
    [Active]
    Lv 7 5 12~36 4.2 0 300
    Recover one's own health points
    Fire Magic
    [Active]
    Lv 8 20 7~12 0.6 1.3 450
    Throw fire ball to the enemy to give fire damage
    Cure
    [Active]
    Lv 16 10 10~28 0.6 1.8 500
    Recover some health points of one who is selected
    Long-range Protection
    [Active]
    Lv 25 1 64 5 0.8 -
    Perfect defense from long range attack by once.
    Efficiency disappears after defense is done.
    Defensive incantation 1
    [Active]
    Lv 30/1st Job Change
    <Acquired Automatically>
    1 45 0 2.2 -
    Protect one's body with power of earth. Absortion Rate + 1, Defense + 3
    Magic Mastery : Lightning
    [Passive]
    Lv 30/1st Job Change 5 - - - -
    Max magic attack of lightning is increased
    Magic Mastery : Ice
    [Passive]
    Lv 30/1st Job Change 5 - - - -
    Increase the chance of making the enemy slow
    Magic Mastery : Fire
    [Passive]
    Lv 30/1st Job Change 5 - - - -
    Decrease the incantion time on fire magic
    Shock Wave
    [Active]
    Lv 31/
    1st Job
    Change/
    Lightning
    Magic Grade
    5 or Above
    5 62~86 1.2 0 1200
    Launch the strong Shock Wave to the opponent
    Meditation
    [Active]
    Lv 32/1st Job Change 3 23~66 55~45 - 20
    Recover one's own energy point slowly
    Defensive incantation 2
    [Active]
    Lv 35/1st Job Change
    <Acquired Automatically>
    1 58 0 2.2 -
    Protect one's body with power of earth. Absortion Rate + 1, Defense + 5
    Revival
    [Active]
    Lv 37/1st Job Change/Cure Grade 1 or Above 1 240 5 3.2 -
    Revive one who is unable to fight, and restore minimum health point
    Cure 2
    [Active]
    Lv 36/1st Job Change/Cure Grade 10 or Above 5 41~49 0.6 1.5 900
    Recover some health points of one who is selected
    Defensive incantation 3
    [Active]
    Lv 40/1st Job Change
    <Acquired Automatically>
    1 64 0 2.2 -
    Protect one's body with power of earth. Absortion Rate + 2, Defense + 7
    Defensive incantation 4
    [Active]
    Lv 45/1st Job Change
    <Acquired Automatically>
    1 75 0 2.2 -
    Protect one's body with power of earth. Absortion Rate + 2, Defense + 10
    Defensive incantation 5
    [Active]
    Lv 50/1st Job Change
    <Acquired Automatically>
    1 82 0 2.2 -
    Protect one's body with power of earth. Absortion Rate + 2, Defense + 15
    Lightning Blow
    [Active]
    Lv 21/Lightning Magic Training Finished 10 13~22 0.6 0.7 600
    Lightning blows up when it hits the target
    Fire Blow
    [Active]
    Lv 33/1st Job Change/Fire Magic Grade 10 or Above 5 38~62 0.6 2.1 500
    When the Fire Blow hits the target and explodes,
    all the enemies nearby will get damaged
    Splashy Ice
    [Active]
    Lv 34/1st Job Change/Ice Magic Grade 10 or Above 5 49~73 0.6 0.8 250
    Attack with splashy ice wave.
    All targets that hit may get slowed by the Ice Mastery
    Speed Up
    [Active]
    Lv 36/1st Job Change 3 90~106 0.6 2.3 -
    Run faster for certain amount of time
    Frost
    [Active]
    Lv 43/
    1st Job Change/
    Splashy
    Ice Grade
    1 or Above
    1 47 0.6 2 -
    Freeze the targeted enemy for a period of time.
    However, it will be canceled when attacked during incantation.
    Group Cure
    [Active]
    Lv 47/1st Job Change/Cure 2 Training Finished 3 62~70 0.6 1.2 540
    Recover the health point of all the group members
    Restore
    [Active]
    Lv 42/1st Job Change/Revival Training Finished 1 112 90 0 -
    Recover the selected one's all health point instantly.