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    Honor System
     
    Items for the Reward Points
    Requirements can be changed for the balance.
    there is no compensation for any items that were used for strengthening and enchanting.
    Weapon & Shield
    Image Item Name Details Requirements remark Resale
    Ghost Shaped
    Steel Shield
    Evasion Point +9 / Defense +27 / Absorption Rate +1 200,000
    Sergeant(5)
    Grade 55 100,000
    Blood Dragon's Shield Evasion Point + 12 / Defence 45 /Absorption Rate + 3 400,000
    Sergeant(5)
    Grade 65
    Knight
    200,000
    Heavenly
    Executioner Shield
    Evasion Point + 14 / Defence 56 /Absorption Rate + 4 500,000
    Sergeant(5)
    Grade 70
    Knight
    250,000
    Golden Shield Evasion Point +10 / Defense +34 / Absorption Rate +2 300,000
    Sergeant(5)
    Grade 60 150,000
    Guidian Stick
    with a Blue Gem
    Attack 144~153/Magic 257~342/Hit Point (69), Wisdom(6), Health(2), Health Point(210), Magic Point(140) 150,000 Grade 59 Magician 75,000
    Guidian Stick
    with a Lotus Flower
    Attack 180~189/Magic 333~339/Hit Point (72) Wisdom(7), Health(3), Health Point(350), Magic Point(210) 250,000 Sergeant(5) Grade 62 Magician 125,000
    Guardian Sword with a Lotus Flower Attack 276~341/Hit Point (85) Stranth(3), Health(7), Health Point(540) 250,000 Sergeant(5) Grade 62 Knight 125,000
    Guardian Giant Sword with a Lotus Flower Attack 516~571/Hit Point (84) Stranth(4), Health(6), Health Point(480) 250,000 Sergeant(5) Grade 62 Knight 125,000
    Guardian Bow with a Lotus Flower Attack 258~332/Hit Point (83) Health(6), Agility(4), Health Point(480) 250,000 Sergeant(5) Grade 62 Archer 125,000
    Forced Infernal Destroyer Shield Evasion Point + 16 / Defence 67 / Absorption Rate + 5 700,000 Sergeant(5) Grade 80 Knight 350,000
     
    Ancient Accessory
    Image Item Name Details Requirements remark Resale
    >
     
    Ring of excessiveness Necklace of excessiveness Strength + 3 / Agility + 3 70,000
    Specialist (3)
      35,000
    Ring of Vigor Necklace of Vigor Strength + 3 / Health + 3 70,000
    Specialist (3)
    Ring of Explosion Necklace ofExplosion Strength+ 3 / Intelligence + 3 70,000
    Specialist (3)
    Ring of Courage Necklace of Courage Strength + 3 / Wisdom + 3 70,000
    Specialist (3)
    Ring of Wisdom Necklace of Wisdom Intelligence + 3 / Wisdom + 3 70,000
    Specialist (3)
    Ring of Knowledge Necklace of Knowledge Intelligence + 3 /Health + 3 70,000
    Specialist (3)
    Ring of Quickness Necklace of Quickness Intelligence + 3 / Agility + 3 70,000
    Specialist (3)
    Ring of Meditation Necklace of Meditation Agility + 3 / Wisdom + 3 70,000
    Specialist (3)
    Ring of Maturity Necklace of Maturity Agility + 3 / Health + 3 70,000
    Specialist (3)
    Ring of Sage Necklace of Sage Wisdom + 3 / Health + 3 70,000
    Specialist (3)
     
    Hermit’s Accessory
    Image Item Name Details Require
    ments
    remark Reselling
    >
     
    Hermit’s Ring It can be enchanted up to +7
    (Strength/Agility/Intelligence/Wisdom/Health)
    with ‘Honor Talisman’ which is sold from the merchant.
    50,000
    Private(2)
    Can Be Enchanted Reselling is
    impossible
    Hermit’s
    Necklace
    It can be enchanted up to +7
    (Strength/Agility/Intelligence/Wisdom/Health)
    with ‘Honor Talisman’ which is sold from the merchant.
    50,000
    Private(2)
    Necklace of
    Holy Hermit
    It can be enchanted up to +7
    (Attack/Magic attack/Health point/On Target Point)with ‘Talisman of intensity’,
    ‘Talisman of sorcery’, and ‘Talisman of target’ which is sold from the merchant.
    250,000
    Sergeant(5)
     
    ※ Hermit’s Accessories’ endurance are 20 and they can be enchanted with Talismans only for each item. However, When enchanting them, there’re possibility of endurance decrement and possibility of destruction. The possibility of fail increases as the grade increases. Hermit’s Accessories can be protected from destruction by using the Hermit’s Water.
     
    Skill Book
    Image Item Name Details Requirements remark
    Skill Book [Weapon Mastery] Upgrade from 20 →21 800,000
    Sergeant(5)
    Knight
    High Skill Book [Weapon Mastery] Upgrade from 21 →22 1.200,000
    Captain(7)
    Skill Book [Critical Hit] Upgrade from 15 →16 800,000
    Sergeant(5)
    High Skill Book[Critical Hit] Upgrade from 16 →17 1,200,000
    Captain(7)
    Skill Book[IncreasingConcentration] Upgrade from 1 →2 1,200,000
    Sergeant(5)
    Skill Book [Defense] Upgrade from 15 →16 800,000
    Sergeant(5)
    High Skill Book[Defense] Upgrade from 16 →17 1,200,000
    Captain(7)
    Skill Book[Devine Suction] Upgrade from 5 →6 800,000
    Sergeant(5)
    Skill Book[Bow Mastery] Upgrade from 10 →11 800,000
    Sergeant(5)
    Archer
    High Skill Book[Bow Mastery] Upgrade from 11 →12 1.200,000
    Captain(7)
    Skill Book[Fatal Blow] Upgrade from 15 →16 800,000
    Sergeant(5)
    High Skill Book[Fatal Blow] Upgrade from 16 →17 1,200,000
    Captain(7)
    Skill Book[Concentration] Upgrade from 10 →11 800,000
    Sergeant(5)
    High Skill Book[Concentration] Upgrade from 11 →12 1,200,000
    Sergeant(7)
    Skill Book[Perfect Evasion] Upgrade from 10 →11 800,000
    Sergeant(5)
    High Skill Book[Perfect Evasion] Upgrade from 11 →12 1,200,000
    Captain(7)
    Skill Book [Magic Mastery : Lightning] Upgrade from 5 →6 800,000
    Sergeant(5)
    Magician
    High Skill Book[Magic Mastery : Lightning] Upgrade from 6 →7 1,200,000
    Captain(7)
    Skill Book[Magic Mastery : Ice] Upgrade from 5 →6 800,000
    Sergeant(5)
    High Skill Book[Magic Mastery : Ice] Upgrade from 6 →7 1,200,000
    Captain(7)
    Skill Book[Magic Mastery : Fire] Upgrade from 5 →6 800,000
    Sergeant(5)
    High Skill Book [Magic Mastery : Fire] Upgrade from 6 →7 1,200,000
    Captain(7)
    Skill Book[Meditation] Upgrade from 3 →4 1,000,000
    Sergeant(5)
    High Skill Book[Meditation] Upgrade from 4 →5 1,500,000
    Captain(7)
    Skill Book[Revival] Upgrade from 1 →2 800,000
    Corporal (4)
    Skill Book[Defensive incantation 6] Protect one's body with power
    of earth. Absorption Rate + 2,
    Defense + 18, Time = 900
    1,000,000
    Sergeant(5)
    Skill Book [Attack Power Up] Upgrade from 10 → 11 800,000
    Sergeant(5)
    Thief
    High Skill Book [Attack Power Up] Upgrade from 11 → 12 1,200,000
    Captain(7)
    Skill Book [Increase Target Rate] Upgrade from 10 → 11 800,000
    Sergeant(5)
    High Skill Book [Increase Target Rate] Upgrade from 11 → 12 1,200,000
    Captain(7)
    Skill Book [Increase Critical Rate] Upgrade from 10 → 11 800,000
    Sergeant(5)
    High Skill Book [Increase Critical Damage] Upgrade from 11 → 12 1,200,000
    Captain(7)
    Skill Book [Increase Critical Damage] Upgrade from 10 → 11 800,000
    Sergeant(5)
    High Skill Book [Increase Critical Damage] Upgrade from 11 → 12 1,200,000
    Captain(7)